URETHANE ARCADE LED

白书 FIGHT WHITE TO DIE

Ninety-nine seconds, two fighters, one sheet of white paper. Play it on one keyboard with someone next to you, or online against a friend with a room code.

Not open yet. This one is still being worked on and is not available to play for the moment. The page stays up so you can see what it is; the game will come back.

This one needs a keyboard. There are no touch controls and no computer opponent, so a phone cannot run it. Every other game here works with a finger; this one does not, and we would rather say so than let you find out after picking a fighter.

Playing someone who is not in the room

There are two ways in. Random puts you against whoever else is waiting. Create room gives you a four-letter code — send it to a friend, they type it in, and you are in the same match. Nothing to sign up for and nothing installed on either end.

It uses rollback, which is the netcode fighting games use for a reason: it never waits for the other machine. Your character moves on the frame you press the button no matter how far away the other player is, and the game quietly corrects their position when their input actually arrives. What you feel is your own inputs landing instantly; what you occasionally see is the other fighter shifting a few pixels.

It tries to connect the two computers directly. If the network will not allow that — school wifi often will not — it falls back to passing the inputs through our server, which is slower but still a game. The corner of the screen tells you which one you got and what the delay is.

What it is

A round is ninety-nine seconds long. Whoever is still standing wins it, and if the clock runs out first the one with more health takes it — dead level is a draw and nobody scores. First to two rounds takes the match.

Everything on screen is hand-drawn: the fighters are animated frame by frame, the ground is one pencil line across a white page, and the interface is chalk handwriting. There is no colour in it except the health bars, because on paper a red bar is the one thing you want to find instantly.

Three sheets of paper to fight on — a drawn horizon, a blank page and a washed-out photograph — and which one you get is decided when the match starts.

The four

拉屎鸽子
Shit Pigeon
1000 health, quick, and happiest at a distance. Pecks in a three-hit string, and everything else it does it does to the floor in front of you — level shots, a fan of three from above, and a slick trail it leaves behind while sliding.
大锅
The Pot
1250 health, the slowest thing here and the one that gets least far off the ground. Throws its own lid as a boomerang that hits going out and coming back, coughs up chilli, cheese or ice at random, and its ultimate swallows you whole and cooks you — the single hardest hit in the game, and untouchable while it works.
鱼夜杀人狂
Night Fish
750 health, the fastest and the most fragile. A three-hit slash string, a tongue that hooks you and drags you in, and a teleport slash you can hold — let go early for a quick one, hold it a second and a half for more than twice the damage. The only one drawn in colour.
傻狗
Dumb Dog
950 health. Does the least damage of anyone and makes up for it by never letting you move properly: slows, a stun, and two buried traps at a time that put you on the floor. Its arc of piss is held rather than pressed — keep the key down and it keeps coming, until you let go, run out of mana or get hit. It can bite while walking, which nobody else can.

Controls

P1A D to move, W jump, S drop, F light, G heavy, H skill, T ultimate, R guard, E roll
P2Arrow keys, 1 light, 2 heavy, 3 skill, 0 ultimate, / guard, . roll
GuardHeld, not pressed. A fifth of the damage, but you cannot move or attack behind it, and it stops neither a throw nor an ultimate. Raise it in the last three frames before a hit and you parry instead: nothing lands, and whoever swung is left standing there.
RollTen mana. Fourteen frames, and the first seven of them cannot be touched — which is how you get out of the things a guard does not stop.
SkillsHold a direction and press skill — each direction is a different move, and no direction is a fifth one.
In a roundR restarts the match, Esc goes back to the fighters.

All of it can be rebound from the home screen, including a preset for two people sharing a laptop, and the bindings are remembered in your own browser. Mana refills at three a second and only starts two seconds after you last spent any, so skills are a resource rather than a button. The ultimate meter is the exception to starting again: it carries from one round of a best-of-three into the next, so saving it is worth something.